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Created page with "200px|thumb|right|The cover of ''Worlds Without Number''. This gaming project is written atop Kevin Crawford's ''Worlds Without Number'', a tabletop roleplaying game that is in turn based on older editions of ''Dungeons & Dragons''. It is largely considered an Old School Renaissance ("OSR") game and is mostly compatible with other OSR games. ==Custom Ruleset== {{Stub}} ==External Links== *[https://www.drivethrurpg.com/en/product/348791/worlds-without-n..." |
Worlds Without Number core ideas, plus my own flair |
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[[File:Wwn.jpg|200px|thumb|right|The cover of ''Worlds Without Number''.]] | [[File:Wwn.jpg|200px|thumb|right|The cover of ''Worlds Without Number''.]] | ||
This gaming project is written atop Kevin Crawford's ''Worlds Without Number'', a tabletop roleplaying game that is in turn based on older editions of ''Dungeons & Dragons''. It is largely considered an Old School Renaissance ("OSR") game and is mostly compatible with other OSR games. | This gaming project is written atop Kevin Crawford's ''Worlds Without Number'', a tabletop roleplaying game that is in turn based on older editions of ''Dungeons & Dragons''. It is largely considered an Old School Renaissance ("OSR") game and is mostly compatible with other OSR games. | ||
==Core Ideas== | |||
*Attacks are done via 1d20 in order to show the variability of combat. | |||
*Skill checks are done via 2d6 in order to show the consistency of one's skills. | |||
*[[Focuses]] may alter your character and even provide new skills. | |||
*Health pools are relatively low due to the deadliness of combat. | |||
*Non-magical healing is slow, so resources should be conserved for when it is not possible to return to a safe town. | |||
*Magical healing is costly enough to give pause, both for the healer's resources and the strain on the recipient. | |||
*Resurrection is rare and difficult. | |||
==Custom Ruleset== | ==Custom Ruleset== | ||
{{Stub}} | {{Stub-section}} | ||
==External Links== | ==External Links== | ||
Latest revision as of 3:45 PM, June 26, 2026

This gaming project is written atop Kevin Crawford's Worlds Without Number, a tabletop roleplaying game that is in turn based on older editions of Dungeons & Dragons. It is largely considered an Old School Renaissance ("OSR") game and is mostly compatible with other OSR games.
Core Ideas
- Attacks are done via 1d20 in order to show the variability of combat.
- Skill checks are done via 2d6 in order to show the consistency of one's skills.
- Focuses may alter your character and even provide new skills.
- Health pools are relatively low due to the deadliness of combat.
- Non-magical healing is slow, so resources should be conserved for when it is not possible to return to a safe town.
- Magical healing is costly enough to give pause, both for the healer's resources and the strain on the recipient.
- Resurrection is rare and difficult.
Custom Ruleset
This section is a stub. It has incomplete information and will hopefully be done in the near future.