Design choices: Difference between revisions
No edit summary |
New bit about why the factions are different |
||
| Line 1: | Line 1: | ||
This version of ''Warcraft'' is based on the following ideals. They are sometimes at odds, so I attempt to use the higher rules over the lower rules. If that fails or the result is unsatisfactory, I will keep to personal taste. | This version of ''Warcraft'' is based on the following ideals. They are sometimes at odds, so I attempt to use the higher rules over the lower rules. If that fails or the result is unsatisfactory, I will keep to personal taste. | ||
==Faction Divisions== | |||
The MMO split of Alliance versus Horde is there for gameplay reasons, but it does not make sense otherwise. The fourway split of Warcraft III is much more logical and is in turn maintained. This doesn't prevent the factions from working together again, just as at Hyjal or Silithus, but there are divisions for a reason. | |||
==Older Lore== | ==Older Lore== | ||
Revision as of 1:46 PM, September 11, 2026
This version of Warcraft is based on the following ideals. They are sometimes at odds, so I attempt to use the higher rules over the lower rules. If that fails or the result is unsatisfactory, I will keep to personal taste.
Faction Divisions
The MMO split of Alliance versus Horde is there for gameplay reasons, but it does not make sense otherwise. The fourway split of Warcraft III is much more logical and is in turn maintained. This doesn't prevent the factions from working together again, just as at Hyjal or Silithus, but there are divisions for a reason.
Older Lore
The older the lore is, the better it is, at least generally speaking. There are gaps at times when people didn't pay attention even early on. Reconciliation must be attempted.
The Games over Books
This is tricky, but the games should win over what someone writes later on. A detailed retelling of an event in a book is useful, but its failure to keep true to a game needs to be reconciled somehow.
Turtle WoW Is Included
That private server did things right. Its lore should be included when possible. An exclusion here does not mean that it's invalid, but rather it's not yet been written in perhaps.
Keep Within a Time Period
Lore needs to stay within the bounds of Wrath of the Lich King preferably, likely before late 2010. The lore begins falling apart very quickly after this point. It's vaguely acceptable to pass beyond this point for minor things, such as usage for an already existing herb, but it's unacceptable to add new continents or unadapted plot points.
Biology (Mostly) Matters
The story should be internally logical. A small, pregnant woman will not toss a grown man. An army of gnomes armed with knives will not defeat an equally sized army of tauren. Prayer alone cannot save a fight until it actually does somehow.
History Matters
Dynasties do not rule a country for a millenium, nor do borders stay approximately the same. The Empire of Arathor could not spawn a handful of eternal nations, nor would people just stay in place for centuries at a time.