Class

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A class is the collection of abilities and skills that one learns while adventuring in the world. It determines the types of armour and weapons that one favours, whether one attacks or heals, and whether one is primarily in melee combat or fighting at range.

Not every class is available to every race and, indeed, some potential options might even be met with scorn or misunderstanding due to cultural norms. For example, a death knight has borderline no acceptance in any faction due to his association with the Scourge, even if he might have broken free. Likewise, a night elf who pursues being a tinker is likely to be barred from polite society due to expectations not to scrounge for raw materials that might require mining or chopping down trees. There are costs to be paid by anyone who walks the path of the pariah.

All classes have options for customisation to varying degrees, though some are simpler than others. A warrior is primarily there to punch or stab an enemy, while druids have 10,000 years of specialisations and history.

Summary of Each Class

  • Restrictions: None
  • Primary skill: Survive
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  • Restrictions: Night elf (male-only prior to the end of the Third War), possibly also high elf and blood elf
  • Primary skill: Survive
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