Class
A class is the collection of abilities and skills that one learns while adventuring in the world. It determines the types of armour and weapons that one favours, whether one attacks or heals, and whether one is primarily in melee combat or fighting at range.
Not every class is available to every race and, indeed, some potential options might even be met with scorn or misunderstanding due to cultural norms. For example, a death knight has borderline no acceptance in any faction due to his association with the Scourge, even if he might have broken free. Likewise, a night elf who pursues being a tinker is likely to be barred from polite society due to expectations not to scrounge for raw materials that might require mining or chopping down trees. There are costs to be paid by anyone who walks the path of the pariah.
All classes have options for customisation to varying degrees, though some are simpler than others. A warrior is primarily there to punch or stab an enemy, while druids have 10,000 years of specialisations and history.
Summary of Each Class
- Restrictions: None
- Primary skill: Survive
- Restrictions: Pandaren
- Primary skill:
- Restrictions: Forsaken
- Primary skill: Shoot
- Restrictions: None, but the strongest in life are preferred
- Primary skill: Stab
- Restrictions: Night elf, high elf, blood elf
- Primary skill: Know
- Restrictions: Night elf (male-only prior to the end of the Third War), possibly also high elf and blood elf
- Primary skill: Survive
- Restrictions: None
- Primary skill: Shoot
- Restrictions: Human, Ironforge dwarf, gnome, high elf, blood elf, Forsaken, Dark Iron dwarf
- Night elves absolutely will not allow arcane usage, while the races of the Horde do not especially have any connections to the arcane due to their secret warlock practices deriving from shamanism originally.
- Primary skill: Magic
- Restrictions: Pandaren
- Primary skill: Punch or Stab
- Restrictions: Human, Ironforge dwarf, gnome, Forsaken, high elf, blood elf, orc, ogre
- Essentially any race that was impacted by the Scourge has a chance to have necromancers secretly present.
- Primary skill: Magic
- Restrictions: Human, Ironforge dwarf, high elf, blood elf
- Primary skill: Pray
- Restrictions: Human, Ironforge dwarf, high elf, blood elf, Forsaken
- Primary skill: Pray
- Restrictions: Troll
- Primary skill: Pray
- Restrictions: Night elf (female-only prior to the end of the Third War)
- Primary skill: Pray
- Restrictions: Naga (female-only)
- Primary skill: Pray
- Restrictions: None, but exceptionally rare and borderline a myth
- Primary skill: Pray
- Restrictions: Any except larger species, such as tauren and ogre
- Primary skill: Sneak
- Restrictions: None theoretically, but effectively only existing among the tauren and Ironforge dwarves
- Primary skill: Perform
- Restrictions: Troll
- Primary skill: Pray
- Restrictions: Furbolg, murloc, ogre, orc, Pandaren, tauren, troll, Tuskarr, Wildhammer dwarf
- The more primitive races embrace shamanism foremost. It is theoretically possible for others to practice this, but they likely lack the cultural upbringing.
- Primary skill: Pray
- Restrictions: Blood elf, high elf
- Primary skill: Magic
- Restrictions: Tauren and rarely orcs
- Primary skill: Pray
- Restrictions: None, but most are Dark Iron dwarf, Gnome, goblin, or Ironforge dwarf
- Primary skill: Craft
- Restrictions: None theoretically, but most will be blood elves, Forsaken, humans, or orcs
- Primary skill: Magic
- Restrictions: None
- Primary skill: Punch or Stab
- Restrictions: None theoretically, but most will be blood elves, Forsaken, high elves, night elves, orcs, trolls, or Wildhammer dwarves
- Primary skill: Ride
- Restrictions: Troll and rarely orcs
- Primary skill: Magic