Focus

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This article is a stub. It has incomplete information and will hopefully be done in the near future.

Focuses are special talents that a character can possess. A character can select most focuses, but some restrictions may apply. Most focuses come in two levels, though some only have one. Whne a focus is chosen for the first time, the benefits of the first level are gained. When it is chosen a second time, the benefits of the second level are gained, potentially replacing the first level outright.

Alert

You are keenly aware of your surroundings and virtually impossible to take unaware.

  • Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert players do not stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
  • Level 2: You always act first in a combat round unless someone else involved is also this Alert.

Armoured Magic

Usable only by magical heroes who would otherwise be prevented from casting spells or using arts while armoured, this Focus reflects special training in channelling magic through the hindering materials of conventional armour.

  • Level 1: You can cast spells or use arts while wearing armour that has an Encumbrance value of no more than two. You can use a shield while casting, provided that your other hand is empty for gesturing.
  • Level 2: You can cast spells while wearing armour of any Encumbrance. You have also learned to cast spells while both your hands are full, though not bound.

Armsmater

You have an usual competence with thrown weapons and melee attacks. This Focus' benefits do not apply to unarmed attacks or non-thrown projectile weapons. This Focus' bonuses also do not stack with Deadeye or other Focuses that add a skill's level to your damage or Shock.

  • Level 1: Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon's damage roll or Shock damage, asumming that it has any to begin with.
  • Level 2: The Shock from your melee attacks always treats the target as if it has AC 10. Gain a +1 bonus to hit with all thrown or melee attacks.